Learning and Teaching Technical Competence in the Built Environment Using Serious Video Game Technology : Final Report.
The current national initiative to define, implement and assure academic standards in the higher education sector will almost certainly bring a keen spotlight to bear on the identification and testing of competences. This will render effective calibration of the learning and assessment of competence...
| Institution: | University of New South Wales |
|---|---|
| المؤلفون الرئيسيون: | Newton, Sidney, Lowe, Russell |
| منشور في: |
Office for Learning and Teaching
2013
|
| الموضوعات: | |
| الوصول للمادة أونلاين: | /resources/CG10_1691_Newton_Report_2013.pdf |
مواد مشابهة
-
Situational eLearning : A Crowdsourcing Approach to the Definition and Assessment of Key Practice-Ready Academic Outcomes : Final Report.
حسب: Newton, Sidney, وآخرون
منشور في: (2017) -
The Seamless Integration of Web3D Technologies with University Curricula to Engage the Changing Student Cohort CG7-488 : Final Report.
حسب: Albion, Peter, وآخرون
منشور في: (2010) -
The Virtual Workshop : An on-line adaptive resource for engineering and architecture : final report.
حسب: Prusty, Gangadhara, وآخرون
منشور في: (2017) -
Pathways into a Maze : Final Report for a 1999 National Teaching Development Grant (Individuals).
حسب: Newton, Clare, وآخرون
منشور في: (2000) -
Teacher's handbook on e-assessment.
حسب: Crisp, Geoffrey
منشور في: (2011)