Rethinking assessment in the participatory digital world : assessment 2.0 : National Teaching Fellowship : final report.
Report from a Fellowship that sought to raise awareness of the potential for interactive and authentic e-assessments in tertiary education. This Fellowship demonstrated how readily available digital tools and Web 2.0 approaches might be used to assess students within common institutional learning ma...
| Institutions: | RMIT University University of Adelaide |
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| Hlavní autor: | |
| Vydáno: |
Australian Learning and Teaching Council
2011
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| Témata: | |
| On-line přístup: | /resources/Crisp_Report_2012.pdf |
| Shrnutí: | Report from a Fellowship that sought to raise awareness of the potential for interactive and authentic e-assessments in tertiary education. This Fellowship demonstrated how readily available digital tools and Web 2.0 approaches might be used to assess students within common institutional learning management systems or through the use of open source services. A website was created as a focal point for the activities and examples created during the program. There are significant resources for academic practitioners and academic developers on the website, as well as an extensive bibliography for e-assessment. The Fellowship also organised a series of 25 webinars (web based seminars) where guest speakers, both international and national, presented on specific e-assessment topics to a world-wide audience which totalled more than 540 people over the series. The webinars were recorded and made available through YouTube. In addition, a series of short videos were constructed for Assessment 2.0 examples and these were also made available through YouTube. An island in Second Life was constructed and was used to demonstrate how assessment tasks might be created within a virtual world. The Fellowship also highlighted how the quiz tool in the open source system Moodle might be linked to Second Life through the use of Sloodle. The use of virtual or remote laboratories and field trips, role-plays and scenario-based activities for e-assessment tasks were explored. Finally, the Fellowship examined the growing use of serious or educational digital games for learning and assessment and why such approaches might become a common format for new learning and assessment spaces in tertiary education. [Executive summary, ed] |
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| ISBN: | 9780642782083 (PDF) 9780642782090 (RTF) 9780642782076 (print ed) 9780642782083 (PDF) 9780642782090 (RTF) 9780642782076 (print ed) |